Home News Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

Author : Sadie Nov 13,2024

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

RPG veterans Yuji Horii and Katsura Hashino, directors of Square Enix's “Dragon Quest” and Atlus' “Metaphor: ReFantazio,” discuss the use of silent protagonists in games amid advancing technology and the evolving landscape of game development.

Dragon Quest Creator Discusses Modern Challenges of Using Silent ProtagonistsSilent Protagonists Seem Increasingly Out of Place in Modern Games

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

image (c) Den Faminico Gamer

Yuji Horii, the creator of the iconic Dragon Quest RPG series, delved into the topic of RPGs with Katsura Hashino, director of Atlus’ upcoming RPG, Metaphor: ReFantazio. This discussion was featured in a recently published excerpt of an interview found in the "Metaphor: ReFantazio Atlas Brand 35th Anniversary Edition" booklet. The RPG directors covered various aspects of storytelling in this particular video game genre, including the challenges faced by franchises like Dragon Quest as video game graphics become more realistic.

One of the foundations of the Dragon Quest series is its use of a silent protagonist, or as Horii described it, “the symbolic protagonist.” Using silent protagonists allows players to project their own emotions and reactions onto the main character, which could help elevate one's immersion in the game's world. These silent characters typically serve as stand-ins for the player, interacting with the game world primarily through dialogue options rather than spoken lines.

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

Horii expounded that owing to the less complex graphics of yore, bereft of nuanced character expressions or animations, employing tacit protagonists proved more facile and judicious. "As game graphics progress and attain heightened realism, fashioning a protagonist who merely stands idle would render them asinine," Horii quipped.

Horii intimated his initial aspirations to be a manga artist, professing that his proclivity for storytelling and enthrallment with computers impelled him to embark on a career in video games. Dragon Quest ultimately emerged from Horii's predilections, coupled with the game's premise of narrative progression through confrontations with formidable foes. "Dragon Quest essentially comprises discourse with townsfolk, with scant narration. The narrative unfolds through dialogue. That's its allure," he elucidated.

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

Horii acknowledged the challenges of maintaining this approach in modern games, where sophisticated graphics can make a non-expressive protagonist seem out of place. In the early days of Dragon Quest, the basic graphics of the Nintendo Entertainment System (NES) era meant that players could easily imagine their own emotions and reactions filling the gaps left by the mute protagonist. However, as games' visuals and audio—apart from other factors—become more elaborate, Horii admitted that taciturn protagonists become increasingly difficult to depict.

"That’s why, the type of protagonist featured in Dragon Quest becomes increasingly difficult to depict as games become more realistic. This will be a challenge in the future too," the creator concluded.

Metaphor ReFantazio Director Thinks Dragon Quest Puts Players' Feelings First

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

Dragon Quest is one of the few major RPG series that continues to feature a silent protagonist, who, apart from making a few reactionary sounds, remains silent throughout the game. On the other hand, other RPG series like Persona have incorporated voiced lines for its protagonists during battles and cutscenes, prominently since Persona 3. Meanwhile, Hashino's upcoming game, Metaphor: ReFantazio, will feature a fully voice-acted protagonist.

While the Dragon Quest creator pondered on the constrained affective power of silent protagonists in modern games, Hashino commended Horii for the unique and emotionally-attuned experience the game offers. "I think Dragon Quest puts a lot of thought into how the player will feel in a given situation," Hashino told Horii, "even when it's to do with a regular townsperson. I feel like the games are consistently created with the player in mind, thinking about what emotions will arise when someone says something."

Latest Articles More
  • Amazon's Big Spring Sale: Best Deals of the Year So Far

    Amazon's Big Spring Sale is here, running from March 25-31, and it's shaping up to be one of the biggest shopping events of the season. While it may not have the name recognition of Black Friday or Prime Day, the deals are just as impressive, offering some of the lowest prices of the year so far on

    Apr 18,2025
  • Unlocking the Fire Seal in Fields of Mistria: A Guide

    Following the March 10 update in *Fields of Mistria*, players can now reach the coveted Fire Seal after clearing the preceding altars. To unlock this seal, you need to gather four specific items: a Faceted Rock Gem, Rockroot, Emerald, and a Sealing Scroll. Here’s how to collect each of these items a

    Apr 18,2025
  • "Roar Rampage Classic: Destroy Everything on iOS and Android Soon"

    The allure of city destruction has a universal charm, perhaps tapping into our fascination with chaos and power, as famously noted by thinkers like Soren Kierkegaard and filmmakers like Michael Bay. In "Roar Rampage," this timeless appeal is brought to life as you embody a rampaging kaiju equipped w

    Apr 18,2025
  • Nintendo Switch 2 Preorders Start April 2, According to Best Buy

    Exciting news for Nintendo fans! Best Buy Canada has officially announced that pre-orders for the highly anticipated Nintendo Switch 2 will begin on April 2, coinciding with the Switch 2 Direct presentation. This information comes directly from a detailed blog post released by Best Buy Canada, which

    Apr 18,2025
  • Preorder Lost Records: Bloom & Rage with Exclusive DLC

    Lost Records: Bloom & Rage DLCLost Records: Bloom & Rage is set to captivate gamers with its episodic format, featuring two distinct 'Tapes'—Bloom and Rage. The first installment, Tape 1: Bloom, will be available right at the game's launch, offering an immersive entry into the narrative. Following t

    Apr 18,2025
  • Customize Your Arsenal: Enhancing Presence with Standoff 2 Weapon Skins

    Standoff 2 may not feature functional weapon attachments like some other first-person shooter games, but it compensates with a vast array of cosmetic skins. These skins allow players to customize their weapons, reflecting their achievements and personal style. While they don't affect gameplay perfor

    Apr 18,2025