Game Science studio head, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (with 2GB allocated to the system). This constraint, he explained, presents significant optimization challenges, requiring extensive expertise to overcome.
However, this explanation has been met with considerable player skepticism. Many suspect an exclusive agreement with Sony is the true reason, while others criticize the developers for perceived laziness, citing successful Series S ports of more graphically demanding titles.
The timing of the announcement is also a point of contention. Players question why, given the Series S specifications were known since 2020, the issue only arose after years of development.
Illustrative player comments include:
- This contradicts earlier reports. Game Science announced the Xbox release at TGA 2023 – surely they were aware of the Series S specs then? The game was announced in 2020, the same year as the Series S.
- This points to a combination of lazy developers and an underwhelming graphics engine.
- I find their explanation unconvincing.
- Games like Indiana Jones, Starfield, and Hellblade 2 run perfectly on Series S, suggesting the problem lies with the developers.
- The development team is clearly lazy; other, more demanding games work flawlessly on the console.
- Another unconvincing excuse...
The question of a Black Myth: Wukong release on Xbox Series X|S remains unanswered by the developers.