Daniel Vávra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, has voiced strong criticism of Unreal Engine, claiming its limitations hinder the development of complex, open-world games. He suggests this is a contributing factor to the reported difficulties in The Witcher 4's production. Vávra contends that Unreal Engine struggles with dense environments, citing its past difficulties in rendering realistic vegetation, even with Nanite technology.
A CD Projekt employee, according to Vávra, confirmed that scenes previously running smoothly on REDengine now present significant challenges in Unreal Engine, leading to production setbacks. Vávra questions CD Projekt's decision to switch from their established REDengine, noting that many open-world developers utilize proprietary engines for this very reason.
He further points out that Unreal Engine's high visual fidelity demands powerful, expensive hardware—systems costing thousands of euros—placing it beyond the reach of many players.
Despite being released several years ago, Kingdom Come: Deliverance continues to captivate players with its medieval Bohemian setting. The highly anticipated sequel, launching February 4th, will continue Indřich's story with improved graphics, refined combat, and a historically-grounded narrative.
This post summarizes the latest details on the upcoming release, including system requirements and estimated playtime. We will also provide download instructions upon Kingdom Come: Deliverance 2's release, ensuring you're among the first to experience its medieval world.