Marathon will not be a free-to-play game but will be a premium title. Dive into the details about Marathon's pricing strategy and the decision to exclude proximity chat from the game.
Marathon Development Updates
Marathon Will Not Be Free-To-Play
Marathon Director has officially confirmed that the game will not follow the free-to-play model, opting instead for a premium title status. Bungie, the developer behind Marathon, showcased live gameplay on April 13, unveiling the game's release date and a fresh gameplay trailer. While the exact pricing remains under wraps, the curiosity around the game's monetization model continues to grow.
In an insightful discussion on the Friends Per Second podcast on April 14, Marathon Director Joe Ziegler clarified the game's pricing direction. He expressed optimism about the game's appeal, saying, "We’re hoping that what we’re showing is exciting enough that someone is going to take the leap with us, but we are also committed to delivering on seasons past this that will continuously offer to evolve the game without an increase to the box price." Ziegler's confidence in the game's current state and its future potential shines through, as he noted, "Everyone’s got their own definition of what is the right price."
Speculation about Marathon's price has been rampant on social media, with fans eagerly discussing potential costs. Bungie clarified their stance via a Twitter (X) post on April 13, stating that Marathon will not be a full-priced title but a premium one. More detailed pricing information is slated for announcement this summer.
Marathon Will Not Have Proximity Chat
In recent years, proximity chat has become a staple feature in many multiplayer games, enhancing player interaction by allowing audio communication based on in-game proximity. However, this feature can also introduce toxicity into the gaming environment, which has led Bungie to exclude it from Marathon.
In an interview with PC Gamer, Joe Ziegler explained the reasoning behind this decision. He stated, "When it comes to prox chat, I don't think we're against the experience of it, to be fair. I think the challenge is how to make sure we're creating a safe environment for players inside of that space." The focus on creating a safe gaming environment is paramount for Bungie, and as of now, they have not found a solution to mitigate the negative aspects that proximity chat can bring.
While the absence of proximity chat may reduce some forms of interaction and strategic communication, especially in an extraction shooter like Marathon, Bungie remains committed to finding a balance that prioritizes player safety. Ziegler added, "I think that's where we stand right now. Like, if it was magical and we could somehow come up with that solution, I think we totally would do it. But right now, it is a challenge that many companies are trying to figure out."
Marathon is scheduled for release on September 23, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. Stay tuned for more updates and in-depth coverage by following our dedicated articles.