Ninja Theory is bolstering its development team with open positions for senior combat system designers, specifically those proficient in Unreal Engine 5 and experienced in crafting compelling boss encounters. This hiring spree strongly suggests significant improvements are underway for the combat system in their next project – potentially a Hellblade sequel or an entirely new IP.
The core objective of these enhancements is to create combat that's more dynamic, intricate, and responsive to the environment. While the Hellblade franchise boasts impressive combat choreography, past iterations have been criticized for relatively linear and repetitive battles. The new system aims to address this by introducing more nuanced enemy interactions, ensuring each fight feels distinct and memorable. The studio might be aiming for a combat system akin to Dark Messiah of Might and Magic, renowned for its diverse and unpredictable battles, leveraging environmental elements, location specifics, weaponry, and character abilities.