If you're developing 2D games and looking for a robust tool to design your game maps, TMEditor is a free solution that can streamline your map creation process. This versatile tool allows you to craft detailed map layouts and specify abstract elements such as collision areas, enemy spawn positions, and power-up locations. All your data is neatly saved in the standardized .tmx format, ensuring compatibility and ease of use across various game engines.
How Does TMEditor Work?
Using TMEditor to create your game maps is straightforward and follows a simple yet effective process:
Choose your map size and base tile size. This sets the foundation for your entire map layout.
Add tilesets from image(s). You can import your custom images to create unique tilesets that fit your game's aesthetic.
Place the tilesets on the map. Arrange your tiles to construct the visual layout of your game world.
Add any additional objects to represent something abstract. This includes defining collision areas, spawn points, or power-up locations.
Save the map as a .tmx file. This standardized format ensures your map data is easily accessible and interpretable.
Import the .tmx file and interpret it for your game. Integrate your map into your game engine to bring your design to life.
Features
TMEditor offers a comprehensive suite of features to enhance your map creation experience:
Orthogonal and Isometric orientation: Design maps in either traditional or isometric views to suit your game's style.
Multiple tilesets: Use several tilesets to add variety and depth to your game environments.
Multiple object layers: Place different types of objects on separate layers for better organization.
Multi-layer editing: With eight layers available, you can incorporate extra detail into your maps.
Custom properties for map, layers, and objects: Add specific attributes to enhance your game's mechanics.
Editing tools: Utilize tools like Stamp, Rectangle, Copy Paste to efficiently construct your maps.
Tile flip: Easily flip tiles to create more dynamic and interesting map designs.
Undo and redo: Correct mistakes with ease (currently available for tile and object mapping).
Objects supported: Work with various shapes including Rectangle, ellipse, point, polygon, polyline, text, and image.
Object on isometric map: Seamlessly integrate objects into isometric layouts.
Background image: Set a backdrop to guide your map design process.
Export options: Save your maps in formats such as XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, and Replica Island (level.bin).
What's New in the Latest Version 1.0.27
Last updated on Oct 4, 2024, the latest version of TMEditor includes important bug fixes to enhance the stability and performance of the tool.