Starfield's toned-down violence: A deliberate design choice
Bethesda's Starfield, while featuring robust combat, notably lacks the graphic violence prevalent in previous titles like Fallout. This wasn't a haphazard omission; a former Bethesda artist, Dennis Mejillones, revealed in a Kiwi Talkz podcast interview that the decision stemmed from both technical limitations and narrative considerations.
Initially, Starfield was envisioned with more visceral kill animations, including decapitations. However, the sheer variety of character suits and helmets presented a significant animation challenge. Rendering realistic and bug-free violent actions across this diverse range proved technically problematic, a hurdle exacerbated by Starfield's own persistent technical issues. Given the game's post-launch updates, avoiding further graphical complications appears justified.
Beyond technical constraints, the stylistic choice aligned with Starfield's overall tone. Unlike Fallout's darkly humorous approach to gore, Starfield aims for a more grounded and serious sci-fi experience. While the game includes nods to Bethesda's more violent titles (like recent Doom-inspired content), overtly graphic executions would have clashed with this established atmosphere, potentially detracting from immersion.
This decision, while potentially disappointing to some fans craving more realism (as evidenced by critiques of the game's nightclubs), ultimately seems to have been a calculated move. Adding tongue-in-cheek violence could have further undermined the game's intended realism. Therefore, Bethesda's choice to temper the gore, although diverging from the studio's past shooter trends, appears strategically sound.