Home News "The Outer Worlds 2: Exclusive 11-Minute Gameplay Revealed - IGN First"

"The Outer Worlds 2: Exclusive 11-Minute Gameplay Revealed - IGN First"

Author : Noah Apr 20,2025

Welcome to our latest IGN First, where we dive deep into a month of exclusive coverage in April dedicated to The Outer Worlds 2. This is your very first look at its gameplay in real time, showcasing a quest where you infiltrate the N-Ray Facility. This demonstration not only highlights several new features and mechanics but also showcases how the game is rethinking level design. One of the most striking aspects is the depth added to its RPG elements, with developer Obsidian drawing inspiration from their past works and even from immersive sims like Deus Ex and Dishonored.

The DNA of first-person RPGs has always been present, but The Outer Worlds 2 introduces more sophisticated systems than its predecessor. A true stealth system is now in place, along with better tools to support this playstyle, including effective melee weapons and skills for silent takedowns. A notable feature is the purple-colored health bar above enemy heads, which indicates the potential damage from a stealth attack. This helps players decide whether a one-hit kill is possible or if it's worth engaging. Moreover, enemies can detect dead bodies and alert guards, but players with the right skills can quickly dispose of bodies to avoid detection.

The Outer Worlds 2 Gameplay - Screenshots

25 Images

Later in the quest, players can pick up the N-Ray Scanner, which allows them to see certain objects and NPCs/enemies through walls. This tool is essential not only for solving complex environmental puzzles but also for enhancing stealth and combat strategies. The N-Ray Facility is home to cloaked enemies that are invisible to the naked eye but can be detected with the scanner. Missing these enemies can lead to unexpected ambushes, showcasing how gadgets add new dimensions to the gameplay.

The game's design includes several interlocking systems that influence your playstyle, emphasizing the RPG elements that define specific character builds. Stealth and immersive sim influences are just part of the expanded gameplay. Obsidian has also focused on improving gunplay, citing Destiny as a benchmark for quality. While The Outer Worlds 2 isn't becoming a pure shooter, its firearm mechanics now feel more akin to what players expect from a first-person game.

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This is evident in the approach to the N-Ray Facility where players can go in guns blazing. Movement has been refined to complement gunplay, allowing for more agile actions like sprint-sliding while aiming down sights. The return of Tactical Time Dilation (TTD) enhances the bullet-time fantasy, and the introduction of throwables adds another layer to combat strategy. Players can now toss a grenade, activate TTD, and shoot it midair to create devastating effects on unsuspecting enemies.

While details on the story are sparse, including the context around the N-Ray Facility quest, the gameplay video reveals tweaks in conversation mechanics. During a confrontation with an NPC named Exemplar Foxworth, who has survived a cultist takeover, players can choose to help her based on their Medical stat or respond using their Guns or Melee stats. This section also introduces a new companion, Aza, a former cultist with a frantic demeanor who joins the player to rectify past actions.

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Many of these elements were present in the original Outer Worlds in some form, but The Outer Worlds 2 feels like a fully realized vision of what Obsidian aimed to build initially. Having had early access and conversations with the team, it's clear that they're keen on leveraging their RPG roots while envisioning what a modern first-person RPG can be, often citing Fallout: New Vegas as a touchstone.

This is just the beginning of what's to come in The Outer Worlds 2 and our coverage in this month's IGN First. We'll be delving into character builds, the new flaws system, an array of wild and wacky weapons, and how much larger this sequel is through interviews with key figures like original Fallout developer and creative director Leonard Boyarsky, game director Brandon Adler, and design director Matt Singh. Stay tuned to IGN all April long for more exciting updates!

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