Intergalactic: The Heretic Prophet promises to offer players a significantly higher degree of freedom than the studio's previous projects. Inspired by Elden Ring, the developers aim to introduce similar mechanics centered around open-world exploration. Journalist Ben Hanson shares that the game is set on a single expansive planet, where players will unravel the mysteries of a lost civilization and delve into a new religion that plays a central role in the narrative. While it's uncertain how closely the game will adhere to traditional open-world concepts, it's clear that the developers are steering away from the linear gameplay structures of their past titles.
The Heretic Prophet marks the studio's first project where the player will journey solo, without companions or allies. According to Neil Druckmann, the game aims to evoke a profound sense of solitude within an unexplored universe while deeply exploring themes of faith and religion. The story unfolds on the planet Sempiria, isolated from the rest of the galaxy for over 600 years, where bounty hunter Jordan Moon arrives to fulfill her contract.
Druckmann also indicates that the game's development has been influenced by titles like Half-Life 2 and Monkey Island. This suggests a move away from conventional hints, leaning instead towards a narrative style where players must piece together the story from scattered fragments.
Intergalactic: The Heretic Prophet was announced at The Game Awards 2024, though a release date has yet to be disclosed.