Paradox Interactive: Learning from Mistakes and Raising Player Expectations
Following the cancellation of Life By You and the troubled launch of Cities: Skylines 2, Paradox Interactive is addressing its recent setbacks and outlining its revised approach to game development. The publisher acknowledges a shift in player expectations, highlighting a decreased tolerance for buggy releases.
Paradox CEO Mattias Lilja and CCO Henrik Fahraeus discussed this evolving player landscape with Rock Paper Shotgun. Lilja emphasized the increased scrutiny and reduced trust players have in post-launch patching. The Cities: Skylines 2 launch served as a critical learning experience, underscoring the need for more rigorous pre-release quality assurance.
Fahraeus stressed the importance of expanded pre-release player testing, stating that broader access would have significantly benefited Cities: Skylines 2. Paradox aims for greater transparency and collaboration with its player base moving forward.
The indefinite delay of Prison Architect 2 exemplifies this new strategy. While acknowledging strong gameplay, Lilja cited technical challenges as the primary reason for the postponement, emphasizing the need to meet elevated player standards in a competitive market. The delay, he clarified, differs from the Life By You cancellation, stemming from pacing issues and unforeseen technical difficulties rather than fundamental design flaws.
Lilja also noted the increasingly unforgiving nature of the gaming market, where players are quicker to abandon games with even minor flaws. The negative reception to Cities: Skylines 2's launch, culminating in a joint apology and planned fan feedback summit, further reinforces this point. The cancellation of Life By You was attributed to the inability to reach the desired quality standards, highlighting areas where Paradox acknowledges needing improvement in its development process.