Following the sequel announcement at The Game Awards, speculation immediately arose regarding the development engine for the highly anticipated Ōkami sequel. IGN exclusively confirms that Capcom's RE Engine will power the game, based on interviews with key project leads.
Machine Head Works producer Kiyohiko Sakata confirmed the use of RE Engine, highlighting their role as a bridge between Capcom (IP holder and director) and Clover (development lead). Sakata emphasized Machine Head Works' prior experience with both Capcom and the RE Engine, providing crucial support to Clover, who lacked prior experience with the engine. Furthermore, Machine Head Works also brings onboard personnel with experience on the original Ōkami.
Capcom producer Yoshiaki Hirabayashi succinctly stated that RE Engine was essential, explaining that it's crucial for realizing director Hideki Kamiya's artistic vision. Kamiya himself added that the engine's renowned expressive capabilities are expected by fans.
Sakata further teased that RE Engine allows the team to achieve goals unattainable during the original Ōkami's development, leveraging advancements in technology. He suggested the sequel will surpass the original in many aspects thanks to the engine.
RE Engine, Capcom's proprietary engine (originally developed for Resident Evil 7), has powered many of their major titles, including the Resident Evil series, Monster Hunter, Street Fighter, and Dragon's Dogma. While many RE Engine games feature realistic art styles, the application to Ōkami's distinct aesthetic promises exciting possibilities. Capcom's upcoming REX engine, while not fully implemented, may also contribute some elements to the Ōkami sequel.
For a complete overview of the interview, including further details on the upcoming Ōkami sequel, please refer to the full Q&A.