Home News Marvel Rivals Addresses 30 FPS Issue

Marvel Rivals Addresses 30 FPS Issue

Author : Victoria Mar 31,2025

Marvel Rivals Addresses 30 FPS Issue

Summary

  • Lower FPS settings in Marvel Rivals are causing damage issues for some heroes like Dr. Strange and Wolverine.
  • Developers are actively working to fix the 30 FPS bug affecting damage calculation in the game.
  • The Season 1 launch is expected on January 11 and may address the FPS issue, improving the gameplay experience.

The development team behind Marvel Rivals has acknowledged a glitch that results in players using lower FPS settings dealing less damage with certain heroes compared to those on higher-end devices. They are diligently working to rectify this issue, although a specific timeline for the fix has not been set. However, the team is optimistic that a solution will be implemented soon.

Since its early December 2025 launch, Marvel Rivals has quickly become a beloved title within the hero shooter genre. Despite initial concerns about hero balance, the game has earned an impressive 80 percent approval rating from over 132,000 reviews on Steam, reflecting strong community support.

Recently, players have identified a significant glitch at 30 FPS that affects the damage output of heroes such as Dr. Strange, Magik, Star-Lord, Venom, and Wolverine. This glitch causes these heroes to deal reduced damage on some or all of their attacks when the game runs at lower frame rates. A community manager's post on the official Marvel Rivals Discord server under the game-news tab confirmed these observations, noting that some heroes experience movement issues at lower frame rates, which can impact their attack damage. While a complete fix might take some time, Community Manager James has reassured players that the upcoming Season 1 update, set for January 11, will address this issue to some extent.

Marvel Rivals is Fixing the 30 FPS Damage Bug

The root of the problem lies in the game's client-side prediction mechanism, a programming technique designed to reduce perceived lag by moving characters onscreen before the server processes player input. The community manager's post did not provide a full list of affected heroes or moves but specifically mentioned Wolverine's Feral Leap and Savage Claw abilities. These effects are more pronounced when tested against stationary targets, though they may be less noticeable during actual gameplay. If the Season 1 launch does not fully resolve the FPS damage issue, the development team has committed to addressing it in a subsequent update.

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