Home News Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Author : Aaliyah Jan 25,2025

Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Kazuhisa Wada identifies the 2006 release of Persona 3 as a pivotal moment. Prior to its launch, Atlus adhered to a philosophy Wada terms "Only One," characterized by a laissez-faire attitude towards audience reception – essentially, "if they like it, they like it; if not, they don't." This approach prioritized edgy content, shock value, and memorable, albeit potentially divisive, moments.

Wada notes that pre-Persona 3, market considerations were almost taboo within the company culture. However, Persona 3 shifted Atlus's core values. The "Only One" strategy gave way to a "Unique & Universal" approach. The focus shifted to creating original content with broader appeal and accessibility. In other words, Atlus began actively considering market viability, aiming for user-friendly and engaging experiences.

Wada uses a compelling metaphor: "It's like giving players poison that kills them in a pretty package." The "pretty package" represents stylish design and relatable, humorous characters designed for mass appeal, while the "poison" symbolizes Atlus's longstanding commitment to intense and surprising narrative elements. Wada affirms that this "Unique & Universal" strategy will underpin future Persona titles.

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