Summary
- The parkour system in Assassin's Creed Shadows has been revamped, introducing "parkour highways" and seamless ledge dismounts for a more controlled and fluid experience.
- Assassin's Creed Shadows features dual protagonists with distinct playstyles: Naoe, a stealthy shinobi, and Yasuke, a powerful samurai.
- Ubisoft aims to cater to both classic stealth gameplay and RPG combat fans with Assassin's Creed Shadows, set to release on February 14.
Ubisoft has provided an in-depth look at the significant changes implemented in the parkour system of Assassin's Creed Shadows, the next major RPG-like entry in their beloved historical action-adventure franchise. Originally slated for a November 2024 release, the game faced a delay and is now scheduled to launch on February 14.
Set in feudal Japan for the first time, Assassin's Creed Shadows introduces dual protagonists: Naoe, a shinobi adept at scaling walls and sneaking through shadows, and Yasuke, a formidable samurai who excels in open combat but cannot climb. This dual-protagonist approach aims to appeal to both fans of the classic Assassin's Creed stealth experience and those who enjoy the more recent RPG-style combat seen in games like Odyssey and Valhalla.
In a detailed blog post, Ubisoft's Associate Game Director Simon Lemay-Comtois outlined the changes to the parkour system. One of the most significant alterations is the introduction of "parkour highways." Unlike previous entries where players could climb nearly any wall, in Shadows, players must find these designated pathways to ascend. While this may seem restrictive, Ubisoft has carefully designed these routes to ensure they flow well and enhance the gameplay experience. Lemay-Comtois emphasized that most surfaces will remain climbable, but players will need to approach them correctly.
Additionally, Ubisoft highlighted changes to ledge dismounts. Players will no longer need to grab ledges to climb down; instead, they can seamlessly dodge off ledges, performing stylish flips as they descend, which promises a smoother parkour experience. The introduction of a new prone position also allows players to dive while sprinting, adding to the fluidity of movement.
Lemay-Comtois stated, "...we had to be more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go, and where Yasuke can't...Rest assured that most of what you'll see in Assassin's Creed Shadows is still very much climbable - especially with the grappling hook - but players will have to look for valid entry points from time to time."
Assassin's Creed Shadows is set to launch on Xbox Series X/S, PlayStation 5, and PC on February 14. With just over a month until release, Ubisoft is expected to share more details about this highly anticipated title. It will be fascinating to see if Assassin's Creed Shadows can capture the gaming community's attention in a month that also sees the release of other major titles like Monster Hunter Wilds, Like a Dragon: Pirate Yakuza in Hawaii, Avowed, and more.