Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to unlocking your ninja's full potential. Each element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the best element for your playstyle.
Recommended Videos Ninja Time Elements Tier List
Ice and Fire are considered the top-tier elements in Ninja Time due to their versatility. Ice excels at crowd control, while Fire delivers significant ranged damage. For beginners, Earth and Lightning are recommended for their ease of use and consistent damage output.
Ninja Time Elements List
Elements | Description |
---|---|
![]() Ice | A top-tier element specializing in crowd control and burst damage. |
![]() Fire | A powerful element focused on high-damage ranged attacks. |
![]() Lightning | A strong element emphasizing high speed and crowd control; excellent for beginners. |
![]() Wind | A strong element ideal for ranged attacks and evading enemies. |
![]() Earth | A strong element providing excellent crowd control, high defense, and substantial health; beginner-friendly. |
![]() Water | An element specializing in crowd control and enemy evasion. |
While all elements possess strengths, Ice stands out as a unique, higher-rarity (5%) element with superior stats. For new players, Lightning or Fire are highly recommended due to their damage and utility.
Detailed Elemental Abilities
Below is a comprehensive breakdown of each element's abilities, outlining their powers and effects:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit +0,8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
(Fire, Lightning, Wind, Earth, and Water element tables follow the same format as the Ice element table above, omitted for brevity. The original input contained these tables.)
Rerolling Elements
To reroll elements, families, and clans, access the 'Spin' button on the main menu. Remember that rerolls are limited, so use them strategically.
This comprehensive guide provides a complete overview of elements in Ninja Time, empowering you to make informed decisions and dominate the battlefield. Consult our Ninja Time Families and Clans guides for further strategic insights.