At the DICE Summit in Las Vegas, Naughty Dog’s Neil Druckmann and Sony Santa Monica’s Cory Barlog discussed the pervasive theme of doubt in game development. Their hour-long conversation covered self-doubt, recognizing a “right” idea, and approaching character development across multiple games. A question about sequels prompted a surprising response from Druckmann: he doesn't plan sequels. He focuses intensely on the current project, approaching each game as if it were his last. Any sequel ideas are spontaneous, born from unresolved elements and character arcs in the previous game. If a character's story feels complete, he's even willing to consider ending their journey. This approach, he explained, extends to his work, except for the Last of Us TV show, which has a pre-planned multi-season arc. He uses past work as a springboard, asking how to avoid repetition and explore new avenues for characters. If no compelling direction emerges, he questions whether it's the right project or character to pursue. This contrasts sharply with Barlog's approach, which involves extensive long-term planning, connecting current projects to ideas conceived years earlier. While acknowledging the stress and potential for misalignment with evolving teams and perspectives, Barlog finds this method creatively fulfilling. Druckmann, however, prioritizes focusing on the immediate task, lacking the confidence to plan so far ahead.
The conversation shifted to the emotional toll of game development. Druckmann shared a story about Pedro Pascal's observation that art is the reason he wakes up, highlighting the passion fueling their work despite the stress, negativity, and even death threats. Druckmann's love for games and storytelling is his driving force. He addressed the question of "when is it enough?" by acknowledging the opportunities his eventual departure will create for others to grow and contribute. He aims to gradually reduce his day-to-day involvement, fostering the next generation of creators. Barlog, in a more candid reflection, admitted that the drive to create is insatiable, a relentless internal compulsion. Reaching a milestone only reveals more ambitious goals. This unending pursuit, he argued, is an inherent part of his creative process, despite the advice to slow down and appreciate achievements. The conversation concluded with Barlog's humorous, yet telling, response to Druckmann's perspective: "Very convincing. I’m going to retire."

