Valve unleashes a colossal Source SDK update, generously offering the complete Team Fortress 2 client and server game code. This unprecedented move empowers players to craft entirely new games based on TF2's foundation. Unlike Steam Workshop modifications, this grants modders unparalleled freedom to modify, expand, and even completely overhaul Team Fortress 2.
While commercialization is prohibited – meaning any derivative content must remain free and non-commercial – creations can be showcased on the Steam Store, listed as independent games.
Valve's rationale, as detailed in a blog post, centers on respecting the community's significant investment in TF2 inventories and Steam Workshop contributions. The company urges mod creators to uphold this spirit and refrain from profiting from the community's work, suggesting that many mods ideally maintain compatibility with players' existing TF2 inventories.
This update isn't limited to TF2. Valve is also rolling out a substantial update across its Source engine multiplayer titles, introducing 64-bit binary support, scalable HUD/UI, prediction fixes, and numerous other enhancements to TF2, DoD:S, HL2:DM, CS:S, and HLDM:S.
This news follows the December release of the seventh and final chapter of the Team Fortress 2 comic, a seven-year saga that has consistently engaged fans and underscored Valve's enduring commitment to this long-running franchise.