Home News Smash Bros Got Its Name Because Friends "Smash" Beef Amongst Themselves

Smash Bros Got Its Name Because Friends "Smash" Beef Amongst Themselves

Author : Emily Nov 15,2024

Smash Bros Got Its Name Because Friends

After 25 years of the Nintendo crossover fighting game's release, we now have the official lore as to how Super Smash Bros. got its name, courtesy of creator Masahiro Sakurai.

Masahiro Sakurai Explains Why It's Called Smash BrosFormer Nintendo President Satoru Iwata Had a Hand in Forming Smash Bros

Super Smash Bros. is Nintendo's crossover fighting game featuring a roster of characters from the company's long list of iconic games. But, contrary to what the game series' title suggests, only a couple of the roster are actual brothers—some aren't even guys. So, how come it’s called "Super Smash Bros."? Nintendo hasn't given an official lore, but recently Super Smash Bros. creator Masahiro Sakurai has explained why!

In an episode of his YouTube video series, Sakurai explained that Smash Bros got its name because the fighting game series was basically about "friends who were settling little disagreements." The late Satoru Iwata, former Nintendo president, also had a hand in forming the name of Super Smash Bros, according to Sakurai.

"Mr. Iwata also had a part in coming up with the name Super Smash Bros. We had team members suggest a bunch of possible names and words we might use," Sakurai detailed in his video. They then held a meeting with Mother/Earthbound series creator Mr. Shigesato Itoi to finalize the series' title. Sakurai added, "Mr. Iwata is the one who picked out the 'brothers' part. His reasoning was that, even though the characters weren't brothers at all, using the word added the nuance that they weren't simply fighting—they were friends who were settling a little disagreement!"

In addition to the Smash Bros. lore, Sakurai shared how he first met Iwata as well as other fond memories of the former Nintendo president. According to Sakurai, Iwata personally helped with programming the code for the Super Smash Bros. prototype, then called Dragon King: The Fighting Game for the Nintendo 64.

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