Activision's shift towards live-service games reportedly led to the cancellation of Crash Bandicoot 5, a project initially under development at Toys for Bob. This article explores the reasons behind the cancellation and Activision's broader strategy.
Crash Bandicoot 5: A Live-Service Casualty?
Sequel Shelved Due to Live-Service Focus
Gaming historian Liam Robertson revealed that Crash Bandicoot 5, a planned single-player 3D platformer and direct sequel to *Crash Bandicoot 4: It’s About Time*, was in early development at Toys for Bob. However, the project was scrapped as Activision prioritized its live-service multiplayer games, redirecting resources.Toys for Bob, known for reviving the Crash Bandicoot franchise, had assembled a team to conceptualize Crash Bandicoot 5. Robertson's report details story concepts and artwork, including a villainous children's school setting and returning antagonists. Remarkably, Spyro, another PlayStation icon revived by Toys for Bob, was slated to be a playable character alongside Crash, battling an interdimensional threat. "The game was planned as a two-character experience featuring both Crash and Spyro," Robertson stated.
The cancellation was hinted at a month prior by Nicholas Kole, a former Toys for Bob concept artist. Robertson's report suggests that Crash Bandicoot 4's perceived underperformance further contributed to Activision's decision.
Activision's Rejection of Single-Player Projects
Activision's shift away from single-player sequels impacted other franchises. Robertson also reported that a pitch for Tony Hawk's Pro Skater 3+4, a sequel to the successful remakes, was rejected. Vicarious Visions, the studio behind the remakes, was subsequently absorbed into Activision and reassigned to work on Call of Duty and Diablo.
Tony Hawk himself confirmed that Tony Hawk's Pro Skater 3+4 was planned until Vicarious Visions' integration into Activision. He explained that Activision sought alternative developers but ultimately rejected other pitches for the sequel, effectively ending the project. "They just didn't trust anyone the way they did Vicarious," Hawk stated.
This highlights Activision's decisive move towards live-service games, impacting beloved franchises and potentially leaving fans disappointed.