In the competitive multiplayer realm of *Call of Duty: Black Ops 6*, the thrill of securing the final kill is a moment cherished by many. Among the numerous clips shared online, one stands out as particularly remarkable. This involves the use of Ricochet Blades, a unique ammunition type for the D1.3 Sector secondary weapon, introduced during the controversial Teenage Mutant Ninja Turtles event last month. Known colloquially as "pizzas" within the community, these blades are renowned for their unpredictable trajectories as they ricochet off multiple surfaces.
Player kev99gh captured an extraordinary moment during a round of hardcore Search and Destroy on the Lowtown map. In the clip, kev99gh skillfully launched a Ricochet Blade that bounced out of the map and then back in, securing a one-hit kill on an enemy player peeking through a window. This clip, titled "Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam," was shared by Redditor SpawnTubing on the blackops6 subreddit, showcasing what might be the longest Ricochet Blade kill recorded to date.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
byu/SpawnTubing inblackops6
The video demonstrates kev99gh's precision as they line up the shot from behind cover, release the blade into the unknown, and then track its path using the overhead map view. The blade's trajectory takes it along the map's edge before it bounces back through the window, perfectly timed to catch the unsuspecting enemy.
Such elaborate trick shots with the Ricochet Blades are not merely the result of luck. According to SpawnTubing, players actively seek out and practice at spots where opponents commonly camp. The timing of the enemy's peek, coinciding with the blade's return, was highlighted by commenters as "peak" Black Ops 6 gameplay.
The Ricochet Blades have initiated a "bounce kill meta" within the game, with various clips of less spectacular, yet impressive, kills circulating online. One such example involves a player ricocheting a blade around the Subsonic map for the final kill.
Ricocheted a blade around Subsonic. Final kill cam.
byu/SpawnTubing inblackops6
However, not all players are fans of the bouncing blades. Some find them frustrating and annoying to play against. Their discontent might grow with Treyarch's recent update, which buffed the Ricochet Blades' physics and bouncing speeds, ensuring one-hit kills upon contact. Here are the relevant patch notes:
D1.3 Sector
Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet Blades
- Increased damage from 75 to 100.
- Decreased rate of fire.
- Decreased projectile velocity.
- Improved bouncing speeds and physics.
With these changes, the dominance of the Ricochet Blades is expected to intensify, especially as Season 3 approaches with the much-anticipated return of Verdansk to Warzone.