Helldivers 2 has seen a remarkable resurgence on Steam following its substantial "Escalation of Freedom" update, bringing players back to the intense battles on Super Earth. This article delves into the update's impact and the game's fluctuating player base.
Helldivers 2 Player Count Soars
Escalation of Freedom Update Doubles Concurrent Players
The "Escalation of Freedom" update has resulted in a dramatic doubling of Helldivers 2's concurrent player count on Steam. Within 24 hours of the update's release, the peak player count jumped from a consistent average of 30,000 to a staggering 62,819.
This resurgence is attributed to the update's comprehensive overhaul. New formidable enemies (Impaler and Rocket Tank), a brutally challenging Super Helldive difficulty mode, expanded and more rewarding outposts, fresh missions and objectives, improved anti-grief measures, and enhanced quality-of-life features have all contributed to the game's renewed appeal. The launch of the Warbond battle pass on August 8th further bolsters player engagement.
Despite the positive player influx, the update has also received a wave of negative Steam reviews. Players cite increased difficulty stemming from weapon nerfs and enemy buffs as detracting from the overall enjoyment. Reports of game-breaking bugs and crashes have also surfaced. While the game currently holds a "Mostly Positive" rating, this isn't the first time it has faced negative player feedback.
Reasons for the Previous Player Dip
Prior to the update, Helldivers 2 maintained a robust Steam community, averaging approximately 30,000 concurrent players daily (excluding PS5 players). This is a significant achievement for a live-service game, yet a considerable drop from its initial peak.
At its launch, Helldivers 2 reached a peak of 458,709 concurrent Steam players. This popularity suffered a sharp decline in May when Sony mandated linking Steam accounts to PlayStation Network, effectively locking out players from 177 countries lacking PSN access. Although Sony reversed this decision, the access issue persists for these regions three months later, as confirmed by Arrowhead Game Studios' CEO, Johan Pilestedt, who is working to resolve the situation. Further details on Pilestedt's statements and the subsequent player backlash can be found in a related article.