In the thrilling world of Roblox *Pressure*, mastering the art of survival against various monsters is key to navigating through all rooms successfully. Each monster presents unique challenges, but with the right strategies, you can perfect your runs. Here's a comprehensive guide on **all monsters in *Pressure* and how to survive them**.
How to Survive All Monsters in Pressure
Below, you'll find detailed strategies on **how to beat all monsters in *Pressure***. These creatures can be random encounters, Node monsters with specific paths, or area-specific like the DiVine in Oxygen Gardens. I'll walk you through the specific methods to deal with them and the cues to watch for, ensuring you can hide in time. **Be cautious of Cleithrophobia**, which can force you out of hiding if you stay too long, so timing is crucial. Listen or watch for the signs of each monster as outlined below.
Pandemonium
When you notice lights flickering, Pandemonium might be on its way. Avoid rushing into a locker due to Cleithrophobia; instead, stand near one and wait for the roar audio cue. Pandemonium will instantly kill any player in its line of sight who isn't hidden. If it approaches your locker, you'll enter a mini-game where you must keep the cursor centered on the screen as it moves, all while the monster tries to break in. Survive this, and you'll outlast Pandemonium.
Good People
Good People appear in rooms with dead-end doors, one of which is a Fake Door that leads to an attack if entered. To avoid this, remember these cues:
- **Fake Door Cues**: Approach doors closely without opening them to listen for breathing, growling, sparks, or see scanlines on the navi-path sign, indicating Good People's presence.
- **Dark Rooms**: In dark rooms, the navi-path screen for Fake doors stays lit, while real doors remain dark.
- **HQ Message**: If HQ suggests a path without revealing the incorrect one, be vigilant for Fake doors.
Eyefestation
This shark-like monster appears in rooms with ocean views. Avoid looking out the window to prevent eye contact, which drains your HP. Simply leave the room without glancing outside to make it despawn.
Squiddles
Dealing with Squiddles is straightforward: turn off your light if you see them and keep a safe distance. They appear in dark rooms or those darkened by other monsters. Navigate past them with your light off and a wide berth to survive.
Locker Void-Mass
These slimes can spawn inside lockers, causing damage and trapping you if you enter. Always check for purple slime before hiding. If trapped, you'll take continuous damage until you die or are rescued by another player.
Wall Dweller
Wall Dwellers emerge from walls to chase and instantly kill you if they catch up. Listen for their unique footsteps. Turning around will make them retreat. If one attacks a teammate, you can approach and attack it. Baiting them out and having another player kill them is effective. If a roaming Node like The Angler encounters a Wall Dweller, it will kill it, leaving a meat chunk for health regeneration. However, meat from player-killed Wall Dwellers is defective and won't heal.
Redeemer and Hanger
Finding the Redeemer revolver triggers a minigame with the Hanger monster. Mash the E (Interact) button to resist its influence. Success means you shoot the Hanger and survive; failure results in self-harm or being stabbed for 20 damage per hit.
Candlebearers & Candlebrutes
Candlebearers are stunned by light but become enraged if exposed for over 3 seconds, chasing you. Use light sporadically to stop their movement and progress slowly. They deal low damage if they reach you, but enraging them (indicated by their light turning fully blue) is risky. Candlebrutes, a tougher variant, are only slowed by light, not stunned, and emergency lights have no effect. They can be enraged after 5 seconds of light exposure.
The Angler
The Angler and its variants are common in *Pressure*. Flickering lights signal its arrival; hide in a locker or submerge your head in water to survive. It only spawns in rooms with lockers and will insta-kill any player in its line of sight if not hidden.
Pinkie
Similar to The Angler, Pinkie doesn't flicker lights but makes a screeching sound as she approaches. Hide in a locker when you hear it. She only spawns in rooms with hiding spots.
Froger
Froger mimics The Angler with flickering lights and a screech. Hide in a locker upon these cues. Unlike others, Froger rebounds back through the rooms, so be ready to hide again.
Chainsmoker
Chainsmoker signals its arrival with flickering lights and rattling chains. It emits green smoke before entering a room, which can force you out of a locker. Hide when your screen shakes to avoid this. Chainsmoker is one of the slower monsters.
Blitz
Blitz, the fastest variant, appears in rooms with hiding spots. Screeching and a loud roar signal its approach; hide when you hear the roar to evade its speed.
Bottomfeeder
Bottomfeeder is exclusive to The Dredge area, attacking players in water. Use dry surfaces to evade it; it despawns if all players leave the water. If caught, you'll enter a mini-game, mashing Q and E or mobile buttons to escape, which drains your health. Winning kicks the monster away, giving you time to reach dry land.
The DiVine
The DiVine, found in Oxygen Gardens, remains passive if you avoid grass patches. Stepping on grass activates them, leading to a chase and 75 damage if they catch you. They can combine with other monsters, so avoid grass and other monster-specific dangers simultaneously.
**That's it for my guide on all monsters in *Pressure* Roblox and how to survive them. Don't forget to check out our *Pressure* codes for free goodies.**