This guide explains the lock-on targeting mechanic in Hyper Light Breaker, a Synthwave roguelite, and offers advice on when to use it. The game's lock-on system is crucial but often misunderstood.
How to Target Enemies
To lock onto an enemy, center your view on them and press the right analog stick (R3). The game will automatically select the nearest target, unless it's surrounded by others. A reticle will appear, and the camera will zoom slightly. Line of sight isn't required; the enemy just needs to be visible and within range.
While locked on, your movement will tend to orbit your target. The camera's focus on the target can make it difficult to react to sudden enemy movements, especially fast ones. To switch targets, use the right analog stick to select a nearby enemy. Pressing R3 again cancels the lock-on, returning to the default free camera. The lock-on also automatically disengages if you move too far from the target.
When to Lock On vs. Free Cam
Lock-on is ideal for one-on-one encounters, such as boss fights or battles with strong (yellow health bar) enemies, after clearing weaker enemies. The focused camera view, however, leaves you vulnerable to attacks from unseen foes.
For multiple enemies or weaker foes, free cam is generally superior. Lock-on restricts your field of vision, hindering your ability to react to threats.
Against mini-bosses or bosses, use free cam to clear surrounding enemies first. Then, lock onto the boss for a focused attack. If more enemies appear, cancel the lock-on to deal with them before refocusing on the boss. The Extraction sequence is a prime example where this strategy is crucial. Clear the waves of regular enemies before locking onto the mini-boss for the final confrontation.