In the captivating world of *Tides of Annihilation*, players embark on an epic journey inspired by the timeless legends of the Knights of the Round Table. You step into the shoes of Gwendolyn, a brave young woman determined to fight alongside spectral knights to rescue her family and mend a fractured world. The game unfolds in a hauntingly beautiful, yet devastated modern-day London, which has succumbed to a mysterious otherworldly invasion. The streets are teeming with hordes of adversaries that Gwendolyn and her ghostly allies must confront head-on.
The primary foes in *Tides of Annihilation* are the awe-inspiring colossal knights that roam the ravaged cityscape of London. To vanquish these giants, players must climb aboard them and engage in heart-pounding battles, showcasing the game's innovative combat mechanics.
Visually, *Tides of Annihilation* is nothing short of breathtaking, with its detailed environments and striking character designs. However, there's one element that holds it back from being a standout title. In the realm of soulslike games, a trend has emerged where classic stories are reimagined in fresh and unexpected ways. For instance, the adaptation of "Journey to the West" brought a novel experience to Western audiences, while *Lies of P* offered a dark and intriguing twist on the tale of Pinocchio. Yet, the narrative of King Arthur, which *Tides of Annihilation* draws upon, has been explored numerous times before. Despite its visual splendor, the game unfortunately lacks the unique hook that could set it apart in a crowded market.