The "Nuclear Gandhi" myth: A Civilization legend debunked
The infamous "Nuclear Gandhi" bug from the original Civilization game is a well-known gaming legend. But was it real, or just a community-created myth? Let's explore the history and truth behind this infamous glitch.
The Legend: The story goes that in the original Civilization, leaders had an aggression level (1-10 or 1-12). Gandhi, being a pacifist, started at 1. Adopting democracy reduced this by 2, resulting in -1. The legend claims this caused an 8-bit integer overflow, making his aggression level jump to 255, turning him into a nuclear-obsessed warmonger.
The Reality: Sid Meier, the game's creator, debunked this in 2020. He stated that variables were signed, preventing the overflow. Furthermore, government type didn't influence aggression. Brian Reynolds, Civilization II's lead designer, confirmed this, highlighting the game's limited aggression levels and the absence of relevant code.
The Spread of the Myth: The Nuclear Gandhi myth didn't gain traction until the mid-2010s, long after the original game's popularity waned. Its spread was aided by online communities and gaming publications.
A Twist: While the original game didn't have a Nuclear Gandhi bug, Civilization V did! Its AI was intentionally coded to give Gandhi a high preference for nuclear weapons, fueling the legend's persistence.
The Legacy: Despite being debunked, the Nuclear Gandhi myth remains iconic. Its ironic nature and the unexpected behavior in Civilization V solidified its place in gaming history. Civilization VI even referenced it. With Gandhi's absence in Civilization VII, the legend might finally rest.
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