Tyler, the developer behind the viral hit Schedule I, has rolled out the much-anticipated 0.3.4 update following a brief testing period. The update, detailed in the Steam patch notes, introduces a slew of new content to the drug dealer simulator that launched to phenomenal success on Steam in early access on March 24.
In his Steam post, Tyler expressed regret for the delay in the update's release, stating, "I'm still ironing out the update/testing process." He reassured players that future updates would be smoother and more timely, with larger monthly updates starting next month.
Looking ahead, Tyler outlined his priorities, which include resolving remaining bugs such as ensuring consistent employee performance, preventing save game corruption, and minimizing disconnections and loading issues in multiplayer. He also mentioned plans to enhance optimization and achieve Steam Deck verification, setting this as his performance benchmark.
For those looking to dive deeper into the game, check out IGN's Schedule I guide. It covers everything from mixing recipes and creating new blends to maximize profits, accessing console commands, and the fastest way to join multiplayer co-op to conquer Hyland Point with friends.
**Schedule I version 0.3.4 patch notes:** -----------------------------------------Additions
- Added Bleuballs Boutique interior and functionality.
- Added Pawn Shop interior and functionality. You can now sell almost anything (excluding product) to Mick at the pawn shop.
- Added wooden sign.
- Added metal sign.
- Added wall-mounted shelf.
- Added safe.
- Added antique wall lamp.
- Added modern wall lamp.
- Added grandfather clock.
- Added Ol' Man Jimmy's Whiskey. Liquor is decorative for now but will become functional in a future update.
- Added Château La Peepee.
- Added Brut du Gloop.
- Added silver watch.
- Added gold watch.
- Added silver chain.
- Added gold chain.
- Added gold bar.
- Added 6 different paintings for you to collect.
- Added toilet (pre-owned).
- Added golden toilet.
Tweaks/Improvements
- Improved the counteroffer product selection interface.
- Enhanced phrasing for customer recommendation dialogue.
- Increased jar stack size to 20.
- Added extra null checks and validity checks.
- Supplier meeting icons in the map app now include the supplier's name.
- Removed the cooldown timer for requesting a meeting with a supplier.
- Time skips (e.g., sleeping) now affect the supplier meeting countdown.
Bug fixes
- Fixed delivery destination dropdown overflowing outside of phone screen.
- Fixed player lists sometimes not clearing properly when exiting to menu.
- Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events.
- Fixed a bug where item slot filters could be bypassed by swapping items.
Schedule I soared to the top of Steam's sales charts upon its launch, outpacing major titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's viral spread across social media, Twitch, and YouTube propelled it to fame. In Schedule I, players start as small-time dealers and work their way up to becoming kingpins, managing the production and distribution of various drugs in the gritty city of Hyland Point. Players can expand their empire by acquiring properties, businesses, and hiring employees.
Developed and published by TVGS, the Australian indie developer Tyler, he described the game's explosive launch as "amazing but pretty overwhelming." In a Reddit post, Tyler shared his surprise at the game's reception, saying, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."