Summary
- Season 1 of Marvel Rivals, Eternal Night Falls, introduces Dracula as the main villain and adds the Fantastic Four to the roster. Mister Fantastic and the Invisible Woman arrive at launch, with Human Torch and The Thing following six to seven weeks later.
- The Season 1 battle pass, costing $10 (990 Lattice), offers 10 skins and rewards players with 600 Lattice and 600 Units upon completion.
- Balancing changes in Season 1 nerf Hela and Hawkeye, while buffing mobility-focused Vanguards like Captain America and Venom. Wolverine, Storm, and Cloak and Dagger also receive buffs. Adjustments are planned for Jeff the Land Shark's ultimate ability hitbox.
NetEase Games unveiled details about Season 1: Eternal Night Falls for Marvel Rivals, launching January 10th at 1 AM PST. This season introduces Dracula as the primary antagonist and expands the roster with the Fantastic Four. Three new maps and a new game mode, "Doom Match," also debut. Anticipation is high among fans eager to experience these additions.
The developer update also highlighted significant balance adjustments. Hela and Hawkeye, previously dominant, receive nerfs due to their high ban rates in competitive play. Conversely, mobility-based Vanguards like Captain America and Venom receive buffs to improve their viability. Wolverine and Storm also get buffs to encourage strategic use, along with Cloak and Dagger to enhance team composition flexibility. Jeff the Land Shark's ultimate ability will see adjustments to better align its hitbox with its warning indicators. While some players find his ultimate overpowered, no major changes to its power level have been announced.
While NetEase Games remained silent on changes to the Seasonal Bonus feature—a point of contention among players—Season 1 promises substantial new content and balance refinements, generating considerable excitement within the Marvel Rivals community.